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Limited: 4 (can end games, but you need a board state to make him work) He sees play in Legacy Elves as a prime target for Natural Order (and sparing amounts of Modern Play in Elf decks), and heās a Commander staple for obvious reasons. You only will usually get one chance to end the game with Craterhoof Behemoth, but that can be all you need, and decks that go wide love this as a way to lock things down. Even a merely decent board state represents a lot of added power when this resolves, and itās in the color with the fewest problems in getting out creatures that qualify as āabsolute unitsā. While that body might look innocuous, Craterhoof Behemoth is one of the ways you can try to say āthis game ends nowā in a creature-based deck.